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Facebook sdk unity
Facebook sdk unity





facebook sdk unity

Having to manually modify the podfile and then the project is something that we should not have to do for such an easy task as simply integrating the Facebook SDK. Still looking into this, but in any case I need Unity generated XCode workspace/project to already be setup or our CI system will fail. It compiles, of course, but then those frameworks must be embedded somehow. Using use_frameworks! will just use the dynamic libraries instead of the static ones. Same problem here with Unity 2019.4.1, Facebook SDK 7.21.1.

facebook sdk unity

Undefined symbol: _ swift_FORCE_LOAD$_swiftCompatibility50 Undefined symbol: _ swift_FORCE_LOAD$_swiftCompatibilityDynamicReplacements Update from 7.20.0 -> 7.21.0 and build on XCode Code Samples & Details XCode would cleanly build the client after updating the SDK. I want to be able to update Facebook SDK without constant problem solving. This issue is not security related and can safely be disclosed publicly on GitHubĭescribe your dev environment here, giving as many details as possible.I've looked for existing answers on Stack Overflow, the Facebook Developer Community Forum and the Facebook Developers Group.I've searched for existing GitHub issues.I've updated to the latest released version of the SDK.







Facebook sdk unity